fps need some help
Blitz3D Forums/Blitz3D Beginners Area/fps need some help
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hi im having a little problem i manage to get the mouse to work with my code i spent a lot of time looking around the only problem i have is that it turns more then it should and was wondering if there a code that will make it more like a head turn that looks from shoulder to shoulder. here is what i have for my code Global screen_width=800,screen_height=600 Global escape_key=1 ;Camera Position and Angles Global cam_x#,cam_z#,cam_pitch#,cam_yaw# ;Current Global dest_cam_x#,dest_cam_z#,dest_cam_pitch#,dest_cam_yaw# ;Destination Graphics3D screen_width,screen_height SetBuffer BackBuffer() camera=CreateCamera(cam1) CameraViewport camera ,0,0,800,600 PositionEntity camera ,0,16,100 player1=CreateSprite() PositionEntity player1,0,0,100 ScaleSprite player1,2.5,4 EntityParent camera,player1 dun_1=LoadMesh("dun_model/dun_1/dun-1.3ds") While Not KeyHit(escape_key) ;control A,S,W,D ----------------- If KeyDown(17) Then MoveEntity player1,0,0,.5 EndIf If KeyDown(31) Then MoveEntity player1,0,0,-.5 EndIf If KeyDown(32) Then TurnEntity player1,0,-.7,0 EndIf If KeyDown(30) Then TurnEntity player1,0,.7,0 EndIf ;control Mouse ------------------- ;MOUSELOOK SUB-FUNCTION If movement_allowed = 1 TurnEntity player, 0, -MouseXSpeed()/5.0, 0,0 ;rotate player Pivot according to mouse X movement TurnEntity camera, MouseYSpeed()/5.0, 0, 0 ;rotate camera up/down according to mouse Y MoveMouse GraphicsWidth()/2, GraphicsHeight()/2 If EntityPitch(camera) < -200 ;don't allow camera to look above 55 degrees RotateEntity camera,-200, EntityYaw(camera), EntityRoll(camera) EndIf If EntityPitch(camera) > 30 ;don't allow camera to look below 30 degrees RotateEntity camera, 30, EntityYaw(camera), EntityRoll(camera) EndIf End If ;--------- ;Mouse x and y speeds mxs=MouseXSpeed() mxy=MouseYSpeed() dest_cam_yaw#=dest_cam_yaw#-mxs dest_cam_pitch#=dest_cam_pitch#+mys cam_yaw=cam_yaw+((dest_cam_yaw-cam_yaw)/5) cam_pitch=cam_pitch+((dest_cam_pitch-cam_pitch)/5) RotateEntity camera,cam_pitch#,cam_yaw#,0 ;--------------------------------- UpdateWorld RenderWorld Flip Wend End i appreciate all the help |
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If I understand, you want the camera to stop at about where each shoulder would be? |
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after killing my self with it for a few days i found out how to do. i woke up from a dream about it and found out what i did wrong but if i have other problems. ill post them up. |
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So it isn't only me who's coding in my dreams? Thought I'm kind of an alien or something :). I had some of my best ideas this way. Guess it's "lucent coding". Anyway, good luck with your project. |
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Lol! |
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@jfk, I woke up the other morning after having vivid dreams about code. It's a shame that I couldn't remember it later, but at the time, it all seemed to make sense. |
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Been there. You should always have a notepad near your bed and write it down as long as you're still half sleeping. |