ScaleTexture()
Blitz3D Forums/Blitz3D Beginners Area/ScaleTexture()
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I read on the forums that ScaleTexture() tiles the texture. So I decided to use this on a terrain, but the larger I make the U and V scale the worse the detail gets. I'm wondering what exactly ScaleTexture does and if there is a way to tile textures on a mesh or terrain. Thanks. |
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scale, the texture down - not up. |
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GfK I just tryed what you said, But it still loses detail. Actually actually it looks the same in the negatives as it does in the positives. |
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Detail loss might be as a result of mipmapping. But to explain what I said in post #2:ScaleTexture(tex,0.5,0.5)This will repeat the texture twice, on both axes. ScaleTexture(tex,0.25,0.25)This will repeat the texture four times, on both axes. ...etc. Last edited 2011 |
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Ah Yes this works perfectly. Thank you very much for you help and time. |