Skybox and mixing textures

Blitz3D Forums/Blitz3D Beginners Area/Skybox and mixing textures

KingLestat(Posted 2011) [#1]
I am new to Blitz3D, normally I use PureBasic but I found graphics coding a bit hard, and have a couple of questions

first of all, how to make a skybox in Blitz?

Secondly, how can I apply more than 1 texture to an entity?

cheers


Krischan(Posted 2011) [#2]
A skybox example function is in your Blitz installation:

Blitz3D\samples\AGore\GrassDemo

Apply more than one texture:

cube=Createcube()
tex1=Loadtexture("tex1.bmp")
tex2=Loadtexture("tex2.bmp")
EntityTexture cube,tex1,0,0
EntityTexture cube,tex2,0,1


The last number sets the texture layer (up to 8, 0...7)

The example folder is really good so take a look at it first.


KingLestat(Posted 2011) [#3]
Thanks


Adam Novagen(Posted 2011) [#4]
Just don't try using more than one texture on an entity if one of the textures is loaded with the alpha-blending flag. Bad things, mang. Bad things.


KingLestat(Posted 2011) [#5]
ah...I dont even know what that means! just my 3rd day into this...I am too old for this!