Just out of pure curiosity
Blitz3D Forums/Blitz3D Beginners Area/Just out of pure curiosity
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Is there anything case sensitive in Blitz3D? |
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There is no Case Sensitive as far as I am aware :) |
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I usually treat everything like it is case sensitive (I worked with Java before this) |
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Nothing wrong with acting like it is when it isn't... all you're doing is making things easy to read, which is good! In general, I figure that well-written code should use consistent capitalization and avoid case-duplicated names, in any language, for the sake of optimum clarity (I know some people have conventions about constructors and so on...). Anyway if you use IDEal (am I sounding repetitive about IDEal?) it will automatically correct your capitalization to match your declarations, on all names (variables, types and functions - not just builtins). |
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ok and IDEal looks cool! I'll give it a whirl |
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I think some more unusual commands are case sensitive like: SystemProperty() EntityClass() Though, since there are such a limited range of appropriate arguments for these commands, it shouldn't be too difficult to returieve the correct case from the relevant Help files. As for names of Variiables or such, there is no case-sensitivity: Global myvar and Global MyVar would result in a duplication error, for example. |