Picked angle?
Blitz3D Forums/Blitz3D Beginners Area/Picked angle?
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Hello, I have a question. I'm making an FPS and I need to know: How would I find the angle of a picked surface using CameraPick? I'm wonderering, so that I might be able line up bullethole sprites with the walls at picked coordinates. Thanks! |
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PickedNX, PickedNY, PickedNZ sound like they do what you want. |
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Using those normal getter functions along with VectorPitch() and VectorYaw() should retrieve the angle of the normals in world space. |
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displacementFromWall# = 0.01 PositionEntity bulletHole, PickedX()+PickedNX() * displacementFromWall, PickedY()+PickedNY() * displacementFromWall, PickedZ()+PickedNZ() * displacementFromWall AlignToVector bulletHole, PickedNX(), PickedNY(), PickedNZ(),3; play with the last axis parameter |
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Thanks! Helps a lot! |