Taking screenshots?
Blitz3D Forums/Blitz3D Beginners Area/Taking screenshots?
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I know it's a stupid question, but how do you take a screenshot in Blitz3d so I can upload it in the gallery. The other day I read on useen64 about how a metroid game, Metroid 64 , was planned for the Nintendo 64 long ago, but it never went into production. I then had a little dainty idea about recreating what Metroid 64 would and could have looked like on the good old N64 , so I did. It's in an early stage, and I'm not sure if i'll even keep working on it. I want to upload a pic of it so far, so can anyone tell me how to take screenshots? |
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hi try: http://camstudio.org/ it can take snapshots and/or video and i'ts free Juan |
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Charrua Are you sure you can snapshots with it? I downloaded it and it doesn't seem to have an option to. |
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let me see, probably i'm confused.... juan |
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sorry it may be: http://www.fraps.com/ isnt't free but the screen capture (snap shot) is enabled in the demo version Juan |
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For a really simple solution... run your app in windowed mode, and Print Screen will work. Crop the edges and nobody will know the difference. |
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PrtScr will put an image on the ClipBoard, use your favourite image editing software and paste from it on a new image (paint will be enough) juan |
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I took charrua's advice and used fraps. Thanks to anyone who posted to help me. |
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Use the "savebuffer" command and save the backbuffer before flipping it, then convert the image to a jpg and upload somewhere on the net.... maybe spend sometime reading through the command reference - there's some useful stuff in there. |
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Charrua is correct, the key 'PRTSCR' or 'Print Screen' will copy the screen contents to the copy-buffer. Also, holding down the left ALT key and pressing the print screen button will copy the active window and not the whole screen. |
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Also, holding down the left ALT key and pressing the print screen button will copy the active window and not the whole screen. OK that is cool. I think you've saved me many cumulative hours of cropping with that tip, thank you. Last edited 2010 |
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As Matty suggested, using SaveBuffer BackBuffer(), "test.bmp"should also work. |
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I would do:Global SnapshotCount = 0 if Keydown( SnapshotKey )=1 SaveBuffer BackBuffer(), "snapshot"+SnapshotCount+".bmp" SnapshotCount = SnapshotCount +1 repeat:until keydown( Snapshotkey ) =0 endif This will mean that whenever you press the snapshot key it takes a shot, you can never get that perfect shot first time unless its turn based :) |