Hi! I'm creating a game, where the main goal of the game is to collect all the keys, similar to the Power Stars of Mario 64. I've created a level mesh using Maplet, and made good use of its lightmap feature. Also, I have a mesh for the keys as well. Now, I want these keys to be shiny, so I set the EntityShininess to 1 for the keys. This has no effect unless I create a light with CreateLight. However, when I created this light, it somewhat ruins my lightmapped level. My question is: Is there a way to disable lighting to a certain mesh? In other words, I don't want this light to effect my level, just the keys.
Many thanks! :D
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