attaching entitys to bone?

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Cubed Inc.(Posted 2010) [#1]
Is there anyway to attach and entity to an animated mesh's bone, such as attaching an helmet entity to a bone in the animated mesh's head area? If so, how would I do this?


puki(Posted 2010) [#2]
You just position it where you want then 'parent' it to the bone. You do the usual FindChild to find the bone in question.


Cubed Inc.(Posted 2010) [#3]
puki
Thanks. I made a code and it works well.