Collisions not Always Successful?

Blitz3D Forums/Blitz3D Beginners Area/Collisions not Always Successful?

BLaBZ(Posted 2010) [#1]
Is it normal for collisions not to be addressed appropriately all the time?

I have about 100 collisions occurring at once, and there suppose to slide but they frequently "go into eachother"


stanrol(Posted 2010) [#2]
don't think so


Zethrax(Posted 2010) [#3]
Bear in mind that your target collision objects must be stationary. Only the spherical source collision objects can be moving.

From memory, I think I initially had issues with collision penetration due to the way I had the collision commands arranged. This was too far back for me to remember the specifics, though. I recommend that you do some experimentation.


puki(Posted 2010) [#4]
Some people opt for EntityDistance to check for a theoretical collison, rather than using an actual collision check. EntityDistance probably should be quicker than lots of collision checks.