Collisions not Always Successful?
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Is it normal for collisions not to be addressed appropriately all the time? I have about 100 collisions occurring at once, and there suppose to slide but they frequently "go into eachother" |
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don't think so |
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Bear in mind that your target collision objects must be stationary. Only the spherical source collision objects can be moving. From memory, I think I initially had issues with collision penetration due to the way I had the collision commands arranged. This was too far back for me to remember the specifics, though. I recommend that you do some experimentation. |
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Some people opt for EntityDistance to check for a theoretical collison, rather than using an actual collision check. EntityDistance probably should be quicker than lots of collision checks. |