z-brush

Blitz3D Forums/Blitz3D Beginners Area/z-brush

rufio72(Posted 2010) [#1]
Suppose that i'm good with z-brush... (suppose)
And suppose that i don't want to study any other 3d modeller software.
I use only z-brush, fragmotion and 3dworld studio( and photoshop)....
How can i convert z-brush mesh into .b3d format ???

Any ideas ?

Rufio72


Matty(Posted 2010) [#2]
I don't know what output z-brush can export to, but if it can export to something like .obj then you should be able to convert that with a range of software.

I assume you realise that most meshes created in z-brush will be far too high poly to use in a real-time system.


fox95871(Posted 2010) [#3]
I've never been able to convert to b3d, but 3ds's work great for Blitz3D. If ZBrush can make obj's, you can convert them to 3ds with a free program called MeshLab. http://meshlab.sourceforge.net/


Rabies(Posted 2010) [#4]
Hi
If you don't like Meshlab you can also use LithUnwrap. It's also
free Plus it will let you export out B3ds.

http://files.seriouszone.com/download.php?fileid=198


Mustang(Posted 2010) [#5]
Z-brush and Blitz3D... like using a hydraulic hammer to pick your teeth! Z-brush is meant for totally different poly amounts and purposes, it doesn't make sense to use a tool like that for Blitz3D content creation. Use Blender or something like that.


dawlane(Posted 2010) [#6]
This Topic should have been posted in the Content Creation Tools section.
ZBrush isn't really designed to be used for real-time models. Though it is possible to create lowish poly models using ZSpheres you may still have to tidy them up in a 3D modelling application.
ZBrush is used manly for painting onto models as well as adding detail to to these models that can be then used to create fake detail maps for use with real-time low poly 3D models.
To use models created with ZBrush you have to export them as Wave Front Object Files (.obj) and then use fragmotion.