page flipping

Blitz3D Forums/Blitz3D Beginners Area/page flipping

Doggie(Posted 2010) [#1]
I'm making an animator and need to be able to go backwards and forwards through the frames to make corrections etc. I have this code but can't get it to work

Case btn002
If Frame>1 Then Frame=Frame-1
SendMessage( lbl002, "LM_SETTEXT", "Frame #: " + Frame )
;SetBuffer ImageBuffer(TestImage)

pseudo=LoadImage ("test" +(Frame) +".bmp")
DrawImage pseudo,232,100

(this is the "previous" button. each frame is being saved as "test" plus the frame number in the "next" function)


Case btn003
If Frame>0 Then Frame=Frame+1
SendMessage( lbl002, "LM_SETTEXT", "Frame #: " + Frame )
SaveImage (TestImage,"test" +(Frame-1) +".bmp")

(This button does work so far as I can tell)

Any help=thanks!

EDIT: Figured it out. at least so far. might have to revisit this post...LOL

DOG


Matty(Posted 2010) [#2]
Not sure what you are after, but you seemed to have fixed it I guess?

Oh..that dog image reminds me of something out of Doom3...


Doggie(Posted 2010) [#3]
I was just trying to figure how to use a next/prev function to view animation frames. The problem was I was saving the image every time I did a next so I added a "save" button instead. blah blah blah . I'm working on a sprite editor that saves to imagestrips. It's functional already but needs more features. Look for it sometime soon.
The dog image is a model I made with Archipelis. Great for making animals but not a lot else.

DOG