splatting help

Blitz3D Forums/Blitz3D Beginners Area/splatting help

scribbla(Posted 2010) [#1]
can any body tell me where im going wrong and how to fix it

i have a simple plane with a hill textured with 4 colourd tiles and 3 alpha maps

im using FastEXT

the problem is
when ever i turn the mesh and a part of the ground goes behind the hill the hill becomes transparent
which is not good its got to be something to do with alphas or aliens or something, i could be wrong but it looks like an alpha is blending with its self

zip file Clicky

code and exe
code wont run unless you have FastEXT the exe will


Kryzon(Posted 2010) [#2]
Hello Scribbla,

indeed that highest hill there seems to be behind everything else.
I can't seem to find what's causing it, but I'm sure that in the FastExtend thread MikhailV will take a look (if you write it exactly how you did now): http://blitzbasic.com/Community/posts.php?topic=87482

Good luck.


scribbla(Posted 2010) [#3]
thanks Kryzon (posted)


#edit
problem sorted, mesh needed to be .3ds not .b3d
thanks to chi


only problem now is 3ds and x only saves 1 uv set

need
1 for alpha
1 for tiles

is this splatting actualy doable in blitz3d
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