splatting help
Blitz3D Forums/Blitz3D Beginners Area/splatting help
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can any body tell me where im going wrong and how to fix it i have a simple plane with a hill textured with 4 colourd tiles and 3 alpha maps im using FastEXT the problem is when ever i turn the mesh and a part of the ground goes behind the hill the hill becomes transparent which is not good its got to be something to do with alphas or aliens or something, i could be wrong but it looks like an alpha is blending with its self zip file Clicky code and exe code wont run unless you have FastEXT the exe will |
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Hello Scribbla, indeed that highest hill there seems to be behind everything else. I can't seem to find what's causing it, but I'm sure that in the FastExtend thread MikhailV will take a look (if you write it exactly how you did now): http://blitzbasic.com/Community/posts.php?topic=87482 Good luck. |
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thanks Kryzon (posted) #edit problem sorted, mesh needed to be .3ds not .b3d thanks to chi only problem now is 3ds and x only saves 1 uv set need 1 for alpha 1 for tiles is this splatting actualy doable in blitz3d ------------------------------------------------------------------ |