Help with animation
Blitz3D Forums/Blitz3D Beginners Area/Help with animation
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I'm pretty new to animation and meshing, so forgive me if this is something incredibly simple. I cannot get this animation to work right. All I'm trying to do is animate the tires of a car. I've tried it in MilkShape and fragMOTION. I cannot get MilkShape to export the animation. fragMOTION will export the animation, but the tires orbit the car rather than spin, though they spin in both MilkShape and fragMOTION. I have my test program here, if anyone wants to take a look: http://images.hackmanstudios.com/tests/animation_test.zip Thanks! |
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why not create a bone where each wheel is supposed to go, make EACH wheel a seperate object, and entityparent the wheel onto each bone of the car? ^^ |
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Do the tires have to be animated or would it just be possible to use the command TurnEntity() on the tires each frame that the car is moving? |
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Rez: I'll try that. Drak: Do I have to do what Rez said load each tire as it's own entity or can I do it all as a part of 1 mesh? |
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It's easier to animate it. |
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Just a guess... It's probably due to the tyres having a pivot of 0,0,0, and not pivoted to the position on the car mesh itself. Personally, I'd have the tyres as a serperate mesh and the car without any, then place them & animate them in the code itself. Can you export the model without tyres? |
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The blitz3d exporter that comes with the download for milkshape does not export animations correctly. You will have to download the updated one http://www.milkshape3d.com/ Just go to the download section and click on msBlitz3DExporter.zip or click http://chumbalum.swissquake.ch/files/msBlitz3DExporter.zip |