Help with animation

Blitz3D Forums/Blitz3D Beginners Area/Help with animation

CoolPops(Posted 2010) [#1]
I'm pretty new to animation and meshing, so forgive me if this is something incredibly simple. I cannot get this animation to work right. All I'm trying to do is animate the tires of a car. I've tried it in MilkShape and fragMOTION. I cannot get MilkShape to export the animation. fragMOTION will export the animation, but the tires orbit the car rather than spin, though they spin in both MilkShape and fragMOTION. I have my test program here, if anyone wants to take a look:
http://images.hackmanstudios.com/tests/animation_test.zip

Thanks!


Guy Fawkes(Posted 2010) [#2]
why not create a bone where each wheel is supposed to go, make EACH wheel a seperate object, and entityparent the wheel onto each bone of the car? ^^


Drak(Posted 2010) [#3]
Do the tires have to be animated or would it just be possible to use the command TurnEntity() on the tires each frame that the car is moving?


CoolPops(Posted 2010) [#4]
Rez: I'll try that.

Drak: Do I have to do what Rez said load each tire as it's own entity or can I do it all as a part of 1 mesh?


Guy Fawkes(Posted 2010) [#5]
It's easier to animate it.


Yeshu777(Posted 2010) [#6]
Just a guess...

It's probably due to the tyres having a pivot of 0,0,0, and not pivoted to the position on the car mesh itself.

Personally, I'd have the tyres as a serperate mesh and the car without any, then place them & animate them in the code itself.

Can you export the model without tyres?


GIB3D(Posted 2010) [#7]
The blitz3d exporter that comes with the download for milkshape does not export animations correctly. You will have to download the updated one http://www.milkshape3d.com/

Just go to the download section and click on msBlitz3DExporter.zip or click http://chumbalum.swissquake.ch/files/msBlitz3DExporter.zip