Problem w/ waypoint code?

Blitz3D Forums/Blitz3D Beginners Area/Problem w/ waypoint code?

Guy Fawkes(Posted 2010) [#1]
I found some old waypoint code while searching through some snippets in the codebase.

I have modded it so that it works with collision instead of using the famed entitydistance command to get way more accurate type results. Problem is when the "player" collides w/ the "waypoint", it stops the ball when it should keep going.




Ross C(Posted 2010) [#2]
i dont see why collisions would be any more accurate, than entitydistance, on waypoints. i'd leave it as it was for speed reasons, then you don't have a problem to solve.


Oiduts Studios(Posted 2010) [#3]
I have never heard of collisions being used with waypoints...