Problem w/ waypoint code?
Blitz3D Forums/Blitz3D Beginners Area/Problem w/ waypoint code?
| ||
I found some old waypoint code while searching through some snippets in the codebase. I have modded it so that it works with collision instead of using the famed entitydistance command to get way more accurate type results. Problem is when the "player" collides w/ the "waypoint", it stops the ball when it should keep going. |
| ||
i dont see why collisions would be any more accurate, than entitydistance, on waypoints. i'd leave it as it was for speed reasons, then you don't have a problem to solve. |
| ||
I have never heard of collisions being used with waypoints... |