Hi all. Ok, why is my gui going crazy not showing itself?
How can I display my gui in graphics3d?
Graphics3D 800,600,0,2
Global btn001
Global WinX
Global WinY
Global WinWidth
Global WinHeight
WinX = 0
WinY = 0
WinWidth = GraphicsWidth()/2
WinHeight = GraphicsHeight()
Include "blitzui.bb"
Initialise( )
LoadColourScheme( "slate.cs" )
win001 = Window( WinX, WinY, WinWidth, WinHeight, "Particle Editor", "0", 1, 0, 0, 0 )
btn001 = Button( WinX+WinWidth/16, WinHeight-60, WinWidth-30, WinHeight/(WinWidth/8), "Change Particle", "0", 1, 0, 0 )
lbl001 = Label( WinX, WinWidth/4, "Image", 0 )
spx1 = WinX+StringWidth("Image")+Len("Image")
spy1 = WinX+WinWidth/4-Len("Image")
spwidth1 = WinWidth/2+StringWidth("Image")+Len("Image")*4+10
spheight1 = 21
val1 = 1
min1 = 0
max1 = 9999
inc1 = 1
mode1$ = "Integer"
btnsonly1 = False
sp1 = Spinner(spx1, spy1, spwidth1, spheight1, val1, min1, max1, inc1, mode1$, btnsonly1)
Global camera = CreateCamera()
PositionEntity camera,0,1,0
Global land = CreatePlane()
Global tex = LoadTexture("GRASS.jpg")
EntityTexture land,tex
While Not KeyHit(1)
UpdateGUI()
UpdateWorld()
RenderWorld()
;Reset all GUI events
ResetEvents()
Flip
Wend
And don't worry about includes or textures, just tell me how I can get my gui to show in 3d mode.
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