Maplet Exporting Issue?

Blitz3D Forums/Blitz3D Beginners Area/Maplet Exporting Issue?

Link(Posted 2009) [#1]
Whenever I create a Maplet file, I export it to .x; there's no problem.
Yet, whenever I try to loadmesh it, I can't see it. I'm not sure what it could be. There's no errors in the code, I can run it, it just isn't there.

Could it be too big? Could it be the same issue as with AC3D, where tubes don't show up on B3D programs unless they're flipped inside out (for some reason :S)???

Help! D:


SpaceMan94(Posted 2009) [#2]
Is it textured? Also have you tried a .b3d format?


Link(Posted 2009) [#3]
Hmmm. . . I have tried B3D format, but it says that the entity doesnt exist, although it does.

Is there something special you do for B3D files?

Oh, and no, no textures.


SpaceMan94(Posted 2009) [#4]
Is it in the same folder as the game file is? If it isn't you need to either move it there or tell it where to find it.


Link(Posted 2009) [#5]
Yeah, that's not the problem, if it were it would tell me the entity doesn't exist. It doesn't show that message, so I'm assuming it DOES exist and that Blitz can read it. But why can't I see it? :S

(.B3D format example, plz? :3)

EDIT: Nevermind, I found a solution (http://www.blitzbasic.com/Community/posts.php?topic=85219#964296). Turns out I haven't updated in a while!

x-x

Regardless, thanks for the help :)

(Now if only I could get OSA working. . )