Hi, this is for anyone good at BlitzODE. How can I free old TriMeshes? I already tried ODE_dGeomTriMeshDataDestroy and some other desperate attempts like destroying and recreating the physics world whenever LevelChanger is used, but nothing seems to work. The TriMeshes just keep piling up. By the way, I don't recommend using LevelChanger more than 3 times at this point or you might have to manually restart your computer.
These files have to be in C:\Program Files\Blitz3D\userlibs for the above example to work.
http://www.mediafire.com/?mcnr93mm8g9ubd3
Last edited 2010
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