another question about characters...
Blitz3D Forums/Blitz3D Beginners Area/another question about characters...
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hi.. i want to use character for my games... i learn about bones, sking, and animate command with this forum. with bones, i use skin modifier and make the character animations... export the b3d, and use this command to animate my character. Animate cm_human,2,.013,animation,15 for example, i need to make my character drive the car, with all animations, steer, feets, hands, head, etc. can i in blitz, move a bone of my character, and the skin mesh will follow that movement bone? |
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Yes you can move the bones in an animated b3d model and the mesh will follow. It's been a while since I've done any animation in b3d but I *think* that you need to rotate/scale/position the bones after the updateworld command...someone else should be able to confirm that. |