3D Glasses and Blitz

Blitz3D Forums/Blitz3D Beginners Area/3D Glasses and Blitz

shawnus(Posted 2009) [#1]
I recently saw a 3D medical application (written in C+ via OpenGL) projected onto a big screen. I understand that the projector offset the image slightly so that when the image was viewed with 3D glasses an illusion of depth was created.

What I would like to know is- is this effect achieved just by the projector, or does the 'depth' present in the scene need to be 'defined' within the 3D engine (or perhaps before in eg 3DS Max).

Surely it cant just be achieved by the projector, as there must be some indication of how to handle the z axis to define what objects are in the foreground & which are in the background?

Cheers, Shawnus


puki(Posted 2009) [#2]
The 3D effect is automatic regardless of the depth of anything; however, adding perceived depth obviously makes things a bit more dramatic.

You can do this sort of thing in Blitz3D - I think there are some examples in the code archives. I've done wireframe 3D in Blitz3D - works a treat.


Warner(Posted 2009) [#3]
3D glasses use stereography: http://en.wikipedia.org/wiki/Stereoscopy
Depending on which system is used, the depth information is presented in the 3D engine. The scene is rendered from two different viewpoints.
Alternating when using shutterglasses:
http://en.wikipedia.org/wiki/LCD_shutter_glasses
or at the same time when using anaglyph glasses:
http://en.wikipedia.org/wiki/Anaglyph_image
NVidea has stereo drivers, I've used them and they were easy to use. They can make any Direct3D application stereographic:
http://www.stereo3d.com/nvidia.htm


wmaass(Posted 2009) [#4]
Here is another option to tinker with although it is more complex. There are even some Blitz3D examples.

http://www.geowall.org/


shawnus(Posted 2009) [#5]
guys, thanks for this