Enemy Type?
Blitz3D Forums/Blitz3D Beginners Area/Enemy Type?
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Now I am using Enemys Type for beat em up like thisType Enemy Field Image ; Image Field X,Y ; Enemys Position Hit ; Or Damage Dead ; Dead = 1 mean he is Dead, Dead = 0 mean he is alive End Type What does anyone know think of my type above.... |
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Is someone going help me on Type above? |
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Well, it isn't a legitimate type without everything set-up with Fields. With that achieved, then it is useable. Depends on your game. You may want a Health field so that you can track their health level. This means you won't need a Dead field. |
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Type Enemy Field Image ; Image Field X,Y ; Enemys Position Field Health ; Enemy Health Field Hit ; If the Enemy been Hit End Type Type Boss Field Boss.Enemys ; Inherit from Enemys Types << Is this correct? End Type thank puki, I dont think I could add anymore as I think that is perfect for enemys types and I have add the boss too but I dont know if I got it right for inherit from enemy type |
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Yea that's right :) I was surprised when I found out you could use Types within Types. Oh and btw you put Boss.Enemys instead of Boss.Enemy |
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Thank you for spotting the errors GIA_GREEN_FIRE_ |
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field agresivity? to make diferent lvl of difficult to kill him? |
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DO u mean aggresivity? That is interesting.....for example...the first level boss would harder than the enemys then you got different level of enemys who are slow and stupid or fast and clever and so on. |
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Special power bar maybe? As in street fighter, and other fighters, you build up a bar for attacking, and when it's full you can unleash a special attack. What about different costumes? You will need a flag in your type field for that to choose a different image strip. Weakspots on a player? |
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all the enemys are the same? field (type of enemy) if the enemy type = "orge" then bla bla if enemy type = "??" then... with this field, you can use diferents ia for each type of enemy.. what kind of game you want to make? |
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All the enemys are the same? All the enemys will have different skill....for example....one enemys is fast where other enemys is slow and so on What kind of game you want to make? Scrolling beat em up. |
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Could someone just clarify one thing that I don't get from this code:Type Enemy Field Image ; Image Field X,Y ; Enemys Position Field Health ; Enemy Health Field Hit ; If the Enemy been Hit End Type Type Boss Field Boss.Enemy ; Inherit from Enemys Types << Is this correct? End Type From my understanding Boss does not inherit or extend the Enemy type, does it? It's just a field of a type that happens to be a type. I.e. to use the code above you'll have to: b.Boss=new Boss b\Boss=new Enemy And to access for example the X of the Boss.Enemy field of the Boss you'd need to: print b\Boss\X If this indeed was inheritance or extension you'd simply use it like this: b.Boss=new Boss print b\X ; X directly accessible from Boss-type since it has inherited/extended Enemy My point is that Boss.Enemy is not inheritance or extension at all but simply a subfield of the Boss type, am I right? |
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Seeing as this is in the Blitz3D area, I presume that the enemies are going to be entities of some kind. On that presumption, I consider the following fields to be somewhat redundant: X,Y, Image, Dead Making the Type now declared as: Type Enemy Field Entity% Field Health% End Type To obtain X,Y EntityX(MyEnemy.Enemy\Entity%) EntityY(MyEnemy.Enemy\Entity%) You should know if they have been hit because MyEnemy.Enemy\Health% will be decreased. If they are dead, the MyEnemy.Enemy instance can be removed when If Not (MyEnemy.Enemy\Health%)Occurs. |
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My point is that Boss.Enemy is not inheritance or extension at all but simply a subfield of the Boss type, am I right? Yes, you're correct. It's generally referred to as "composition". |
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It keep saying Dubilcate Variable and what I am doing wrongType Player Field Image [50] ; Image Arrays Field X,Y ; Player Position Field Health ; Player Health Field Hit ; If the Player been Hit End Type Type Enemy Field Enemy.Player ; Inherit from Player Types End Type Type Boss Field Boss.Enemy ; Inherit from Player Types End Type |
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Ok now as I fixed it |