Hi guys. I was just wondering, I was playing with LoadTerrain command, using either bitmaps or tga files, in greyscale, and I'm having strange problems. The terrain mesh it creates looks fine - except for the edges of it. One of the edges of the terrain square rises up into the air like a thin wall all along that side. I checked the bitmap image, and most of the pixels along that edge are black, so should be at height zero, right? It seems that it doesn't matter what height the edge pixels in my heightmap images are, on each heightmap I created, at least one of the edges was a tall wall all along that side. This is annoying me at the moment, because I have a pattern of 3 x 3 terrain objects, to tile together to form a larger terrain scene, but where they meet, many of them suddenly rise up in walls... Anyone else have the problem and know what to do about it? Thanks!
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