Collision then position?
Blitz3D Forums/Blitz3D Beginners Area/Collision then position?
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I'm trying to make it so my camera, when it hits a sprite, it moves to a new location. Here is the code... If CountCollisions (door)=True Then PositionEntity cam, -500, -500,-500 door is the sprite, cam is the camera. The code is above Updateworld but whenever the camera hits the sprite, it just goes right through it, I want the camera to move to the new location when it hits it. Any suggestions? |
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Have you set the collision responses up and assigned a collision type to the entities?graphics3d 800,600,0,2 camera=createcamera() door=createcube() ;door could be anything you like, MoveEntity Door,0,0,10 I've just used a cube because I felt like it, a sprite would be done very similarly CONST COLLISION_TYPE_DOORS = 1 CONST COLLISION_TYPE_CREATURES = 2 ;above constants just used for easier reading of code below COLLISIONS COLLISION_TYPE_CREATURES,COLLISION_TYPE_DOORS,2,2 ;specifies responses between the different types. EntityType camera,COLLISION_TYPE_CREATURES EntityType door,COLLISION_TYPE_DOORS EntityRadius Camera,1.0 ;Specify what you want for this, determines how big the collision radius is for the camera repeat turnentity door,1,2,3 moveentity camera,0,0,0.05 if countcollisions(camera) <> 0 then ;our camera has had 1 or more collisions with something ;do code here. endif updateworld renderworld flip until keydown(1) freeentity door freeentity camera end Haven't got access to blitz3d at present, but something like that should get you started.. |