EntityFX examples for fx: 4+8+16+32?
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Hi all, It seems that fx:1+2 is usually for EntityFX. Are there any EntityFX examples for fx: 4+8+16+32? Thanks in advance |
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Perhaps you could check the command reference to find out for yourself? Most of these questions are covered in the "help". EntityFX 4 - I've never used it, EntityFX 8 - if you want something to ignore fog effects and be visible EntityFX 16 - if you want backfacing triangles not to be culled, ie visible regardless which side they are viewed from. EntityFX 32 - used with vertexalpha to ensure alpha is displayed at a per vertex level. |
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Thank you, Matty. The help only says this only, without an example: Explanation is very concise. fx - 0: nothing (default) 1: full-bright 2: use vertex colors instead of brush color 4: flatshaded 8: disable fog 16: disable backface culling 32: force alpha-blending Flag 32, to force alpha-blending, must be used in order to enable vertex alpha (see VertexColor). |
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If you want meshes to be lit in the same way as my recent demo Polymaniacs - use Fx 4. You have to ensure that the polygons are unwelded and normals calculated on a per triangle basis rather than using updatenormals. Fx 32 must be used in conjunction with Fx 2 otherwise it will make no difference. The last parameter of vertexcolor allows you to set the vertex alpha. I think the rest are pretty self-explanatory. |
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Thank you, Stevie G. :D |