Need help

Blitz3D Forums/Blitz3D Beginners Area/Need help

rtk(Posted 2008) [#1]
I have a program I am trying to plug the Devil Shadow System into, but I can't figure out where to put the functions and what order to call them in and when.

I have made a little demo that explains the basic workings of the program I am trying to plug it into.



Graphics3D 800,600,32,1
AntiAlias True
WBuffer True
BackBuffer()


Global Gravity# = -1
Global WalkSpeed#=.5
Global Jumped=0
Global FlyMode=0
Global Height=15

Global CamPivot = CreatePivot( )
Global Camera = CreateCamera( )
PositionEntity CamPivot,40,50,40
EntityType CamPivot, 1
EntityRadius CamPivot, 3
EntityType Camera, 1
EntityRadius Camera, 2

Collisions 1,2,2,3
Collisions 2,3,2,3
Collisions 3,2,2,3
Collisions 4,2,2,2
Collisions 4,1,2,2

Function controls(sky)

If KeyDown( 42 ) =1
WalkSpeed# = 2
Else
WalkSpeed# = .5
EndIf

If KeyHit( 57 ) And Jumped =0
Jumped=1
MoveEntity Campivot,0,7,0
EndIf




; Keys for movement
If FlyMode=0
If KeyDown(17) =1 Then MoveEntity CamPivot, 0, 0, WalkSpeed# PlaySound(footstep)

If KeyDown(31) =1 Then MoveEntity CamPivot, 0, 0, 0-WalkSpeed#
PositionEntity Camera, EntityX#( CamPivot ), EntityY#( CamPivot )+Height, EntityZ#( CamPivot )
EndIf

If KeyDown(30) =1 Then MoveEntity CamPivot, -WalkSpeed#, 0, 0
If KeyDown(32) =1 Then MoveEntity CamPivot, WalkSpeed#, 0, 0

If EntityCollided(CamPivot,2)
Jumped=0
Gravity#=0
Else
Gravity#=-1
EndIf

TranslateEntity CamPivot, 0, Gravity#, 0

TurnEntity CamPivot, 0, 0 -MouseXSpeed(), 0

TurnEntity Camera, MouseYSpeed(), 0, 0

RotateEntity CamPivot, EntityPitch#( CamPivot ), EntityYaw#( CamPivot ), 0

MoveMouse GraphicsWidth()/2, GraphicsHeight()/2

RotateEntity Camera, EntityPitch#( Camera ), EntityYaw#( CamPivot ), 0

TranslateEntity sky,EntityX(Campivot),EntityY(Campivot),EntityZ(Campivot)

Return
ClearCollisions
End Function

.Loadlevel1





ground=CreateTerrain(128)
PositionEntity ground,0,0,0
ScaleEntity ground,20,20,20
EntityType ground,2
EntityPickMode ground,2
EntityColor ground,0,255,0


box=CreateCube()
PositionEntity box,250,0,350
ScaleEntity box,40,40,40
EntityType box,2
EntityPickMode box,2
EntityColor box,100,255,100


sky=CreateSphere()
ScaleEntity sky,9000,9000,9000
FlipMesh sky
PositionEntity sky,0,0,0
EntityOrder sky,10000
EntityColor sky,180,120,255
AmbientLight 255,255,200

Sunlight=CreateLight()
PositionEntity sunlight,3,300,500
RotateEntity sunlight,-50,0,0


While Not KeyHit(1)

controls(sky)


MoveEntity fog,0,0,.01


UpdateWorld()

RenderWorld


Flip

Wend

Return

Gosub Loadlevel1

End

Thanks for the help!


puki(Posted 2008) [#2]
The lack of help here is probably due to you posting in the wrong forum.

Devil Shadow System is technically a 3rd party lib.

You are better off posting in here: http://www.blitzbasic.com/Community/topics.php?forum=94


Gabriel(Posted 2008) [#3]
The lack of help here is probably due to you posting in the wrong forum.

It would also help if he hadn't posted the exact same question three times in two different forums, and if he hadn't ignored previous requests to at least indent his code, if not put it in a codebox. I don't know about anyone else, but when I see a stream of code chucked into a forum post with no codebox and no indenting, I just click the back button and go look at the next question.


GfK(Posted 2008) [#4]
If I was going to help you, I'd have to read the documentation for the Devil Shadow System. I'm pretty sure you can manage that by yourself.