Help with shadow system
Blitz3D Forums/Blitz3D Beginners Area/Help with shadow system
| ||
I have a program I am trying to plug the Devil Shadow System into, but I can't figure out where to put the functions and what order to call them in and when. Could I get some help with this please! I have made a little demo that explains the basic workings of the program I am trying to plug it into. Graphics3D 800,600,32,1 AntiAlias True WBuffer True BackBuffer() Global Gravity# = -1 Global WalkSpeed#=.5 Global Jumped=0 Global FlyMode=0 Global Height=15 Global CamPivot = CreatePivot( ) Global Camera = CreateCamera( ) PositionEntity CamPivot,40,50,40 EntityType CamPivot, 1 EntityRadius CamPivot, 3 EntityType Camera, 1 EntityRadius Camera, 2 Collisions 1,2,2,3 Collisions 2,3,2,3 Collisions 3,2,2,3 Collisions 4,2,2,2 Collisions 4,1,2,2 Function controls(sky) If KeyDown( 42 ) =1 WalkSpeed# = 2 Else WalkSpeed# = .5 EndIf If KeyHit( 57 ) And Jumped =0 Jumped=1 MoveEntity Campivot,0,7,0 EndIf ; Keys for movement If FlyMode=0 If KeyDown(17) =1 Then MoveEntity CamPivot, 0, 0, WalkSpeed# PlaySound(footstep) If KeyDown(31) =1 Then MoveEntity CamPivot, 0, 0, 0-WalkSpeed# PositionEntity Camera, EntityX#( CamPivot ), EntityY#( CamPivot )+Height, EntityZ#( CamPivot ) EndIf If KeyDown(30) =1 Then MoveEntity CamPivot, -WalkSpeed#, 0, 0 If KeyDown(32) =1 Then MoveEntity CamPivot, WalkSpeed#, 0, 0 If EntityCollided(CamPivot,2) Jumped=0 Gravity#=0 Else Gravity#=-1 EndIf TranslateEntity CamPivot, 0, Gravity#, 0 TurnEntity CamPivot, 0, 0 -MouseXSpeed(), 0 TurnEntity Camera, MouseYSpeed(), 0, 0 RotateEntity CamPivot, EntityPitch#( CamPivot ), EntityYaw#( CamPivot ), 0 MoveMouse GraphicsWidth()/2, GraphicsHeight()/2 RotateEntity Camera, EntityPitch#( Camera ), EntityYaw#( CamPivot ), 0 TranslateEntity sky,EntityX(Campivot),EntityY(Campivot),EntityZ(Campivot) Return ClearCollisions End Function .Loadlevel1 ground=CreateTerrain(128) PositionEntity ground,0,0,0 ScaleEntity ground,20,20,20 EntityType ground,2 EntityPickMode ground,2 EntityColor ground,0,255,0 box=CreateCube() PositionEntity box,250,0,350 ScaleEntity box,40,40,40 EntityType box,2 EntityPickMode box,2 EntityColor box,100,255,100 sky=CreateSphere() ScaleEntity sky,9000,9000,9000 FlipMesh sky PositionEntity sky,0,0,0 EntityOrder sky,10000 EntityColor sky,180,120,255 AmbientLight 255,255,200 Sunlight=CreateLight() PositionEntity sunlight,3,300,500 RotateEntity sunlight,-50,0,0 While Not KeyHit(1) controls(sky) MoveEntity fog,0,0,.01 UpdateWorld() RenderWorld Flip Wend Return Gosub Loadlevel1 End Thanks for the help! |