CopyRect Fails in 16bit Color
Blitz3D Forums/Blitz3D Beginners Area/CopyRect Fails in 16bit Color
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Ok... Im using copyrect to copy a block from an image buffer to a texture buffer. In 32bit color it works just fine but in 16bit color all I get is a black square. Any ideas? |
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Did you state the two buffers in the copyrect statement? |
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yes I did. The function works fine in graphics3d 800, 600, 32 but not at all in 800, 600, 16. |
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Well, I couldn't get copyrect to work in 16bit color going from an image to a texture. BUT the old fashion read/writepixel-fast works just fine, if only a bit slower. |