Deleting types within types question.

Blitz3D Forums/Blitz3D Beginners Area/Deleting types within types question.

Pongo(Posted 2008) [#1]
This is something that has been bugging me for a while, but I don't know the correct answer.

let's say I have a type inside another type, like this

type vector2
 field x#
 field y#
end type

type obj
 field pos.vector2
end type

o.obj = new obj
o\pos = new vector2
o\pos\x = 1
o\pos\y = 2


Now when I want to delete the type, I do this

delete o\pos
delete o


but do I need to delete the sub-type, or can I just use the following?

delete o



Stevie G(Posted 2008) [#2]
The first method is the correct one.

The second method will cause a memory leak and vector2 types will still be hanging around.

Obviously, if you delete all vector2's first you don't need to touch the pos.vector2 as the type instance it points to is already gone.


Pongo(Posted 2008) [#3]
Thanks. I just realized it was pretty easy to see by just doing this.




GIB3D(Posted 2008) [#4]
Woah, I was just wondering yesterday if putting a type within a type is possible. Thanks for saving me some time ;)