Sprite at full light
Blitz3D Forums/Blitz3D Beginners Area/Sprite at full light
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When I load a sprite it is always at full light/ illumination, reguardless of the ambient light. Is there a way to change this? |
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Bah! Appearently Sprites load at a default brushfx of +1 (full light) so I had to do it all manually:sprite= CreateSprite() ; set your parent entity as needed brush = LoadBrush("filename.bmp") ; set your texture flags as needed BrushFX brush, 0 ; NO EFFECTS PaintEntity sprite, brush ; paint it FreeBrush brush ; clean up, delete the brush |
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Or, just use entityfx on your sprite. That should do the trick :o) |