Help Types
Blitz3D Forums/Blitz3D Beginners Area/Help Types
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Ok I have a custom type called Player this type have 6 players. Let say i want the values of the 4.th player how do i do? (without using After and Before) |
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You can use arrays in your custom types.Dim alien_ID.alien(ALIEN_MAXCOUNT%) alien_ID(1)=alienNew() alien_ID(1)\x#=1.0 alienposx = alien_ID(1)\x# myalien.alien = alien_ID(1) ;Alternative Blitz Array Global alien_ID.alien[ALIEN_MAXCOUNT%] alien_ID[1]=alienNew() alien_ID[1]\x#=1.0 alienposx = alien_ID[1]\x# myalien.alien = alien_ID[1] Full version here http://www.hpquest.com/techlord/apps/AOBPwB3D/ |
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i have tried with this: Function CreateTile(number2,image2$,x2,y2,tile2) ANTAL = ANTAL + 1 Dim newp.Tile(ANTAL) newp.Tile(ANTAL) = New Tile newp(ANTAL)\x# = x2*50 newp(ANTAL)\y# = y2*50 newp(ANTAL)\number = number2 newp(ANTAL)\image$ = image2$ newp(ANTAL)\tile = tile2 End Function and later i try in code this: Text 0,80,newp(StartNumber)\x# Error: "Object dose not exist" I have over 2000 tiles and it sould exist.. If i change StartNumber to 1 it wount work either please help... |
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If you re-dim an array, it's content gets cleared. What you can do, is to create the tiles in CreateTile, and use another function, such as RescanTiles to assign an array to them. Depending on how you want to use this, first you create all tiles using CreateTile, and after that, call RescanTiles once. Note: code is not tested. |