3d world studio
Blitz3D Forums/Blitz3D Beginners Area/3d world studio
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I am using 3d world studio to build levels in my game, but im having scaling issues. all my maps are much to big! i know how to use scaleentity but i dont want to. i want the map the right size in the first place. can someone help? |
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scalemesh? |
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i dont want to use any code, I want to figure out the base scale of 1,1,1 in 3d world studio |
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Ben(t), You should ask in the 3D World Studio forums at Leadwerks, someone there will be able to help I think. IPete2. |
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No, you can get help here. Create a reference mesh of a model in your game. Like the player model or some create. Then put it under 3D World Studio\Models folder Convert it to smf using ConvertModels.exe. Open 3DWS and put the mesh somewhere. Use it as a base of your scale. As a reference. And create a map using that size. |
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Neat idea, IPete2. |
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Yes, very clever. I used this technique in BV, but forget it. Thanks a lot, Mortiis, for the tip. |
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that worked really well thanks pete! |
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thanks mortiis, this has helped me too...i have had this problem for a while, but i have just scaled it with code....pirate |
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that worked really well thanks pete! Thanks pete? What worked? Asking it on leadwerks forums? :D @pirate: Glad it helped. |
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sorry I meant you mortiis, i wasnt paying attention when i wrote that post, your idea worked, but on 3d world studio the grid size wont go as small as the blitz cube. so i resorted to using scaleentity (ugh) I found using .0625 on all three scale factors gets my maps down to blitz size |
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I think if you Update to the latest version, 5.53 I think, The Grid size is smaller to work better with the leadwerks engine/sandbox. Go to the Leadweks forum for info, theres a thread on there about it. |
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Mortis, I would just like to make it quite clear that I was in no way trying to take credit for your excellent idea. I think Ben(t) just mis-read my name under your post. IPete2. |
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Don't get offended IPete2 I was just kidding man. I'm not a megolomaniac :) Although I have no scaling problems in 3D World Studio, Blitz3D units are much smaller than 3DWS ones. That creates a lightmapping problem. Blitz scale is just too small for 3DWS to calculate shadows even if you set the highest lightmapping texture size. |
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yeah i found that out when i tried to use lightmapping, but i have found a good scale |