shared wieght maps

Blitz3D Forums/Blitz3D Beginners Area/shared wieght maps

scribbla(Posted 2008) [#1]
ok im realy fuzzy on this whole shared vert/weight thing can anyone advise

does it mean
say i have 3 strips of polys and 2 weight maps each weight map overlaps into the next so the middle strip is shared between both maps for 2 bones the middle strip is used for smoothing

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Ross C(Posted 2008) [#2]
Erm, as far as i know, each vertex can be affected by 4 bones maximum.

Each vertices holds a weight, you can only access this by reading the actual .b3d file format bit by bit, for example:

Vertex1: weight of bone1 = 0.2
Vertex1: weight of bone2 = 0.2
Vertex1: weight of bone3 = 0.4
Vertex1: weight of bone4 = 0.2

On vertex 1, the bone3 would have the greatest influence on that vertex, should it be transformed .


scribbla(Posted 2008) [#3]
all ive done here is overlap weight maps and added another joint
one shows rigid (no overlap on weightmaps) the other overlapped weight maps converted it and thats it, no set up in blitz

seems to be what im after i think

weight test zip


(dont you go on msn anymore man ?)