mesh support
Blitz3D Forums/Blitz3D Beginners Area/mesh support
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does B3d support .obj meshes? |
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Nope, unless you write your own loader function. Ultimate Unwrap converts .obj files though. There maybe some free modellers, like blender, that will convert from .obj as well. |
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I think there is something in the code archives |
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Blitz3D supports, .X, .B3D, .3DS and .MD2 You can convert your mesh to one of them. |
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dows milkshape support extracting a .b3d mesh with bones? |
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It does, but you use group names, and bones name. Any names in fact for your mesh, for some reason... Maybe it's been fixed? |
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I am confused by your response. although i think my question was sorta odd. I meant is do exported .b3d models have bones that i can use in blitz3D? |
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convert the models to .b3d with ultimate unwrap 3d...this program does a great job of converting the model and leaving the animation intact...hope this helps... |
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Yes, they will have bones if you rig and skin the model properly. |
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how can i get use the bones in blitz3d |
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okay, i understand now, the joints that blitz will read are the base joints of a joint tree, now how for example would i get a hand joint if it is linked to a elbow joint? |
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never mind have figured it all out after experimenting for a minutes, thank you guys though for helping me. |
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okay, apparently not, I have a mesh, and i want to animate only one part of it, how would i do that? the legs for example |
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I am trying to get a fps character to use its legs in an animation and run, but still let its arms be free to be rotated around. and i am using milkshape |