positionentity and childentity
Blitz3D Forums/Blitz3D Beginners Area/positionentity and childentity
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is it possible to get the x#,y#,and z# of a child entity of the global scale? |
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nevermind, i found the correct code, and now i feel foolish |
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Don't. The local/global optional flags are easily missed if you skim the docs :o) |
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now i actually do have a problem, I have a box parented to a camera which is parented to a pivot point, now the box fire missiles using the positionentity and rotateentity commands, and it looks fine if i am firing at a pitch of 0 degrees, but if i start to tilt the camera up the missiles begin to angle themselves below the gun, and it gets more severe as i tilt higher |
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hi as with the position, for the correct angle you have to get the correct orientation (entitypitch, yaw and roll) in the global system, adding the global (true) flag. Juan |
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I did that |
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I suppose you will say that, but I have to ask! When that thing's happen to me (more often than I want) I start to put Debuglog's reporting me global and local coordinates and orientation's of the parent's and child's, even of those that obviously are correct ( because most of the time, the obviously correct, are wrong) hope that help Juan |
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very odd, for some reason when i unparent the camera so the gun is parented to the camera only, the shots work fine is is possible that a parent entity and child entity messes up rotation and position? I have tried to make elevators before using child entity but when my character tries to move on the elevator it accelerates at an astounding rate |
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Can you post the code? Aza |