Does Freeentity command clear associated textures?
Blitz3D Forums/Blitz3D Beginners Area/Does Freeentity command clear associated textures?
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Does Freeentity command clear associated textures? I ask because i have just noted that if i add a pretextured model (one which is using a number of sizeable textures) to my program and immdeiately delete it there seems to be a noticeable memory loss which i otherwise cant explain. If the textures remain, is there a relatively easy way to remove them? As always a big thanks in advance |
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FreeTexture ;) |
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No Mortiis. I can only use freetexture if i have set a texture up myself "in program" and thus know the texture's handle. (at least that is how i understand matters) I am talking about an external, pre-textured model ie the textures are "baked" in. |
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Try Freetexture GetBrushTexture(GetEntityBrush(entity)) |
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Interesting, KillerX, thanks for your suggestion It has made a difference, reducing by some noticeable extent the remaining memory loss. But there is still a memory loss! Strange. |
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You have to free the bush when you use getentitybrush iirc. |