Packaging exe files with other files - how?

Blitz3D Forums/Blitz3D Beginners Area/Packaging exe files with other files - how?

Lykaestria(Posted 2008) [#1]
I know that it's possible to incorporate 3D models, textures, sounds, etc within blitz executable files, and package the whole lot as a single exe file... but how is this done?


rod54(Posted 2008) [#2]
I am just a newbie myself but here is what I have got on how to do this.

Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem

' code snippet from demos/firepaint/firepaint.bmx

Incbin "stars.png"

Local stars=LoadImage( "incbin::stars.png" )


Zethrax(Posted 2008) [#3]
Here's a couple of products which may be of use to you:-

Blitz Media-Linker (free) - http://www.blitztools.de.vu/

Molebox (pay) - http://molebox.com/


lo-tekk(Posted 2008) [#4]
Have a look into the toolbox: http://www.blitzbasic.com/toolbox/toolbox.php?cat=10


Lykaestria(Posted 2008) [#5]
Thanks a bunch for supplying the links guys... it's exactly the information I needed :)


xtremegamr(Posted 2008) [#6]
You can also use Terabit Datapacker. Tutorial and datapacker here: http://www.blitzbasement.net/tutorials/terabit.html


Mortiis(Posted 2008) [#7]
Terabit's Datapacker is great, I'm using it for years. Recommended.


GfK(Posted 2008) [#8]
I am just a newbie myself but here is what I have got on how to do this.

Rem
IncBin embeds an external data file in a BlitzMax program that can
then be read using the "incbin::" device name.
End Rem

' code snippet from demos/firepaint/firepaint.bmx

Incbin "stars.png"

Local stars=LoadImage( "incbin::stars.png" )
That'd work fine, except this is the Blitz3D forum.

Anyway, I vote for Molebox Pro.