Packaging exe files with other files - how?
Blitz3D Forums/Blitz3D Beginners Area/Packaging exe files with other files - how?
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I know that it's possible to incorporate 3D models, textures, sounds, etc within blitz executable files, and package the whole lot as a single exe file... but how is this done? |
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I am just a newbie myself but here is what I have got on how to do this. Rem IncBin embeds an external data file in a BlitzMax program that can then be read using the "incbin::" device name. End Rem ' code snippet from demos/firepaint/firepaint.bmx Incbin "stars.png" Local stars=LoadImage( "incbin::stars.png" ) |
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Here's a couple of products which may be of use to you:- Blitz Media-Linker (free) - http://www.blitztools.de.vu/ Molebox (pay) - http://molebox.com/ |
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Have a look into the toolbox: http://www.blitzbasic.com/toolbox/toolbox.php?cat=10 |
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Thanks a bunch for supplying the links guys... it's exactly the information I needed :) |
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You can also use Terabit Datapacker. Tutorial and datapacker here: http://www.blitzbasement.net/tutorials/terabit.html |
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Terabit's Datapacker is great, I'm using it for years. Recommended. |
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I am just a newbie myself but here is what I have got on how to do this. That'd work fine, except this is the Blitz3D forum.Rem IncBin embeds an external data file in a BlitzMax program that can then be read using the "incbin::" device name. End Rem ' code snippet from demos/firepaint/firepaint.bmx Incbin "stars.png" Local stars=LoadImage( "incbin::stars.png" ) Anyway, I vote for Molebox Pro. |