Help with models

Blitz3D Forums/Blitz3D Beginners Area/Help with models

Christer(Posted 2008) [#1]
Iam have made a landscape in Autodesk 3ds max and it has textures in 3ds max. I have exported it as a .3ds and load it in Blitz3D. But the model is totaly blank what to do to keep the textures on the model when i load it?


Cp(Posted 2008) [#2]
You have to load textures, the built in colors dont do anything.
I think this is more of a max prob than blitz.
You have to use the material editor and load textures, then drag them onto the model.Did you do that?


Christer(Posted 2008) [#3]
yes


Cp(Posted 2008) [#4]
When you exported, did you check the box,"Maintain texture coordinates?"
You have to check that box.
It might say that or say "Preserve texture coordinates?"


Christer(Posted 2008) [#5]
no, where do i check that box?


Cp(Posted 2008) [#6]
Right after you choose the filename for the export, and click ok, this box pops up with that in it.Check the box and click "ok".


Christer(Posted 2008) [#7]
ok it works but now i have 1 more problem. When i load it the Tiling value changes so the texture looks bad but in the 3ds max it looks very good because i changed so the texture is closer to each other and not so there is just 1 over the whole.


Cp(Posted 2008) [#8]
Look in the blitz tools for "seamless texture generator".
Fix the tex with one of those before you load it into max, and it will look right.
Then you wont have to change tiling values.


Christer(Posted 2008) [#9]
but if the model or object have have more textures then?


Cp(Posted 2008) [#10]
Do the seamless tex fixing for all of them.
If you tile them, they will all tile right.


Christer(Posted 2008) [#11]
i dont really get it to look nice...


Cp(Posted 2008) [#12]
Explain.How does it not look nice?


Christer(Posted 2008) [#13]
I go back 1 step. In 3ds max the landscape have 4x4 textures so it will look like its better quality on the grass.jpg. When export it as a 3ds model and load it in Blitz3D it has 1x1 texture so it look bad. I dont know why but you tell me iam going to use that program you told me about. I tryied and it still look bad any ideas?


Cp(Posted 2008) [#14]
Try opening up the new tex in paint and resizing it.
if that isnt right,I have no more ideas.


Christer(Posted 2008) [#15]
smaller or bigger?


Cp(Posted 2008) [#16]
Which do you need?


Christer(Posted 2008) [#17]
i need better quality.


Cp(Posted 2008) [#18]
Then smaller.


Christer(Posted 2008) [#19]
ok now everything is blank again. I use this code to load the mesh:
plane=LoadMesh("world.3ds")
PositionEntity plane,0,0,5

and in 3ds max i have the box checked so the textures is saved. But it still is blank. I can fix it with textures in Blitz3D but it sould not be nessasry. how to fix?


mtnhome3d(Posted 2008) [#20]
are the textures in the same directory as the exported mesh??


SLotman(Posted 2008) [#21]
Forget .3DS, it doesnt carry on Max´s textures coordinates. Use B3D Pipeline to export models as B3D, and then it will work (of course, only if textures are in the same path as the model exported)