DirectX & 3DS file parsers
Blitz3D Forums/Blitz3D Beginners Area/DirectX & 3DS file parsers
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Are there anywhere? I searched in archives but I didn't find something |
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there are only very few ... look for C based ones, there are a few. Why would you need one given that Blitz3D loads anything from 3DS thats supported at all. |
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Your question is very logical. I need to check before for some model properties such as model size, if it contains animations etc. before proceed with the built in commands... I will use these parsers to my C++ code (I will convert Blitz code if there are any) I am using Blitz3D SDK and I don't know if I can mix it with the com model of DirextX SDK... |
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Hiya Moraldi, Maybe the man you need to speak to is John Blackledge. He created an excellent application which I think uses some form of mesh checking in order to load a whole variety of mesh type and formats. Regads, Peter. |
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Oh! thanks IPete2, but finally I managed to read all the necessary information thanks to the Blitz3D SDK. Just for your info: bbAnimLength (in SDK) is 'better' then AnimLenght (B3D) The first one returns -1 for a static meshes but AnimLenght returns a positive number. In both cases (static or animated model) first you must call LoadAnimMesh function. Edit: This is not true for .X or .3DS models. I am sorry for wrong information |