Graphic coding

Blitz3D Forums/Blitz3D Beginners Area/Graphic coding

Doggie(Posted 2008) [#1]
A long time ago I made a sprite editor in QB45 that was a grid of little boxes you filled with color and the code took the color and x/y of the box and transferred it to a per pixel sprite. Also you could use the info to make zoom areas.
I also had an animation program that basically scanned the first image drawn, saved the x/y and color info into an array then when you hit the next button would rescan the area and only save color info that was different from the original, save that info into a new array then before going to the next frame would take the color changed areas and make them gray(onion skinning)...anyways, I no longer have that code and wondered if anyone has anything like this to get me started remaking a sprite editor. All ideas welcome.

Thanks

DOG