Just a question on Oblivion!
Blitz3D Forums/Blitz3D Beginners Area/Just a question on Oblivion!
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Do you know what they do to change the face in the Oblivion charachter creator? I'll try to explain me better: When you start you can create a characther and you can modify the face of it as well.. But how they can do it? Aza |
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I think it is a mixture of real-time mesh deformation, changing meshes for new ones and some texture changes - possibly also shader effects. The facial changes are real-time deformation - the changes of hair, etc are done by swapping the hair mesh, etc. |
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The head mesh is a base mesh - it is a bald mesh - no hair (other than textured eyebrows) - no eyes, no ears. EDIT: Although there are separate hair meshes - they real-time deform them base on requested length. Actually, I don't think any shaders are in use - just texture stuff going on. |
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The aging of characters and complexion changes are done with normal maps being applied to the head mesh. They are using DXT1 x 12 and DXT5 x 13. So, they are basically just stepping through the aging/complexion process by swapping the texture with the next/previous one. |
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lol at puki jumping all over oblivion topics, i'm a fan too, and i agree with the mesh deformation, seems to be the case |
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Thanks to all, Puki some time ago i see some your screenshot, where i can find it? Aza |
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Not sure which thread, try these: http://www.blitzbasic.com/Community/posts.php?topic=60753 http://www.blitzbasic.com/Community/posts.php?topic=61319 http://www.blitzbasic.com/Community/posts.php?topic=67011 |
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Aother question, the oblivion's map is just one big map or there are many little map one attach to the other? Can you make a screenshoot of the map? Thanks again Aza |
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The map/landscape is in pieces. I could screenshot it - it doesn't look very interesting without vedgetation etc. |
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Thanks puki, just the last question (you are well informed on Oblivion) what is the way they use to create the landscape? With a program or manually map by map? I need to do something like that but i don't know how.. They use skyboxes or skysphere? Thanks again Aza |
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There is a skysphere in Oblivion - it is a sphere with a sky ceiling mesh - this allows for the morphing mask for the weather effects. They real-time LOD the terrain from the terrain chunks and map objects/vegetation to it. In fairness, they are somewhat behind me in capability. In truth, they are not even close. |
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Gosh, I wonder how puki knows so much about Oblivion's media? |
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Oblivion uses FaceGen for the faces. http://www.facegen.com/ |
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the facegen woman looks like the woman in the first star trek movie. |
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They use the FaceGen SDK http://www.facegen.com/sdk.htm |
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9999$ for selling the created faces... not an option for me :D |