T.Ed and Dot3
Blitz3D Forums/Blitz3D Beginners Area/T.Ed and Dot3
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Sorry to ask a question here about another product, but the T.Ed forums are severely lacking :( Has anyone figured out how to use a Normal-Dot3 map with T.Ed either within the app or after the .b3d export? when I try to assign it via code, it just makes my mesh have a purple "haze" to it. |
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This would have been more appropriate for the Content Creation Tools forum |
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dooh! sorry, mods can u move this plz ? |
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You need to make sure you set the texture blend mode, in blitz, to dot3 mind. |
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@ Ross C I am doing this <<<<<<<<<<<< terr=LoadMesh( "mymap.b3d") EntityFX terr,2 EntityType terr,2 normal=LoadTexture("tile_normal.bmp") ScaleTexture normal,.02,.02 EntityBlend terr,1 TextureBlend normal,4 EntityTexture terr,normal,0,0 <<<<<<<<<<<<< am I doing something wrong? I see all the textures assigned to the map via TED, and just a purple haze from my normal map. the normal map is taking place of the "base layer" texture from the TEd export. |
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Doesn't a normal map need to be blended down onto something? I'm sure it does. Try putting it on the 1 layer -EntityTexture terr,normal,0,1 I think this is because, by itself, the normal map is nothing. It works by blending with a texture below to lighten or darken the pixels/texels. Much like a lightmap does. |
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ok, I did that and it turned all my greens and brown to gray...but it is doing the "bump" looking thing. Any idea how I make it NOT affect the colors of the other textures? and thx for your input :) |
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If your using a tangent normal map then you'll need to do the following:EntityColor terr,128,128,255 Because the blue color represents the z vector of the light direction. Can you show a screen shot, possibly of the textures your using and the order your using them? |