Many problems

Blitz3D Forums/Blitz3D Beginners Area/Many problems

Leszek(Posted 2008) [#1]
Hi :)

I use a B3D Pipeline and I have a many problems. I created 21 models in 3DS Max and I exported it at use B3D Pipeline.

On the other hand I can't create collisions because all objects are animated on bones. I use this library with 3D Pipeline.

Do some other manner be ? If it is necessary to use this library - unit ??

Help me I create game about pelican :)


Ross C(Posted 2008) [#2]
You can only have collisions based on the starting pose of the .b3d boned mesh. Blitz does not know the location of the animated polygons, so you can only use sphere collision detection on them.


Leszek(Posted 2008) [#3]
Ok, or make ball in center of model and it will answer as in example - castle in Blitz3D

Yes ???


Ross C(Posted 2008) [#4]
Well, adjust the characters EntityRaduis to fit round the character.


Leszek(Posted 2008) [#5]
OK, Thanks

I will use a EntityRadius to my character :)

Thanks for all.