How do you animate a .3ds file in a 3d game???
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How do I animate a .3ds file in my 3d game???????????? |
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Why do you have so many question marks? :o) Use the extractanimseq commands, and use the "Animate" command to animate your entity, ensuring you call updateworld() every loop. |
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As far as I know 3DS files are not support skeletal animations You need to break the model into separate objects and animate them in your favourite animation program. Then you can follow Ross C's guideline inside code |
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3DS does not support any animation that can be called like that. The only thing it does is keyframe based object transformation (position, scale, rotation), thats all. For animated models, you must use X/MD2 (for mesh deformation animation) or B3D (for bone based animation) |
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Just MD2 for mesh deformation animation, not x. |
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You can use .3ds and .x for animating. If you in the examples that come with blitz, it's in the LoadAnimMesh() and animates a 3ds mesh very nicely :o) |