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Blitz3D Forums/Blitz3D Beginners Area/stars
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Is there a way to keep a sky box from fading out of the camera's range while everything else does? |
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Short answer: Yes. Don't make it so big. Long answer: Create a 30x30x30 skybox, and set it to always be drawn first with EntityOrder. Why not create it smaller? You may ask. I found that with small skyboxes, the seams between the six surfaces were visible if the box was created too small. Creating a small box then scaling up did not solve the problem. The only solution was to create the box slightly bigger in the first place. |
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The skybox is really a sphere (I was just writing quickly). What I need is someway to make the camera range apply to everything except the sky. |
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Well, the same applies whether its a sphere or a box. |