1 big texture
Blitz3D Forums/Blitz3D Beginners Area/1 big texture
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I read somewhere that is better use a big texture with uvm rather than many little texture for a sinlge mesh.. Just a question what is uvm? I use 3dsmx 9 and in a mesh i use many texture. What i can do to use just one? |
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1. UVM = UV Map 2. Combine all your individual textures into one image and apply that to your mesh. |
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i have to do the same.... i make one texture in photoshop, and use "unwrap" to export to blitz my entity with a only one texture... in my case, i render the tank, front, side, top, and place in photoshop the textures... next, the unwrap in 3dsmax maibe is a automatic way to do. |
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I don't have photoshop.. there is another way? |
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You have 3dsmx9 but don't have PS? Hmmmm... better not comment. |
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:p... you can put planes in 3dsmax with your texturemaps make a render, and you have all textures in one picture... or you can make with paintbrush too, copy paste all textures in one big bmp.... |
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http://www.ultimatepaint.com/ |
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In all honestly, if your simply stitching textures together, you can use any image editing application. Even paint would do this :o) |
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Sorry i am not really expert.. Ok i put all texture in one, but i must put it in the exatly order of my mesh? I try to explain.. I have a car , i must put the texture of tyres on bottom, glass in midlle etc? I hope you understand me .. Aza |
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No, what you do is unwrap the model, and place the flattened out polys in order so you can paint a texture. If your combining textures you will need to edit the UV co-ords of the mesh. So, you'll need an unwrapping application. search for UltimateUnwrap. There are free ones that do it too. |
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Ok i'll search this program but... I think i must ask again to you :) Aza |
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http://www.google.fi/search?hl=fi&q=unwrapping+tutorial&btnG=Google-haku&meta= |
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I dont have paintshop Either: Use gimp - www.gimp.org -its free. Or buy paintshop (a cheap photoshop-like app IMO better in some ways for this kind of stuff) I prefer the latter. |