Mirrors and Sprites??

Blitz3D Forums/Blitz3D Beginners Area/Mirrors and Sprites??

IPete2(Posted 2008) [#1]
Mirrors don't appear to be reflecting sprites correctly, can anyone confirm or deny this please?

IPete2.


Dreamora(Posted 2008) [#2]
As mirrors do not reflect anything, this makes sense.

Mirror replicate the world (fully geometry) and sprite might get messed up with their auto rotation to camera actually.


IPete2(Posted 2008) [#3]
Ok ta.

IPete2.


Ross C(Posted 2008) [#4]
Try a texture mirror?


Dreamora(Posted 2008) [#5]
Or create a single surface system (favorable anyway), this would as well not auto react and break.


IPete2(Posted 2008) [#6]
Yeah - thanks guys

I will try the single surface route I reckon.

@Ross I saw the texture mirror code this am so that's always an option, as it happens I want a very simple to code interface so I can change things quickly. My client has only given me a couple of days to do this project - but it is doable.

Cheers for the pointers - I was just a bit surprised that B3d sprites react like that in mirrors... ah well.

IPete2.


Ross C(Posted 2008) [#7]
Btw, disable backface culling if your doing a single surface system, as the mirror won't show the particles, as they will be aligned to the camera.

The texture mirror is very simple. You could do it in less than 10 lines of code :o)