Textures Don't Show

Blitz3D Forums/Blitz3D Beginners Area/Textures Don't Show

rtk(Posted 2008) [#1]
I'm trying to load a .3ds file I created in Milkshape. I saved the model in the same folder as the textures I applied to it in milkshape, but when I load it with the LoadMesh command all but two of the textures disappear.


Ross C(Posted 2008) [#2]
Try loading it with LoadAnimMesh and see if that helps?

Also, make sure the texture is in a format blitz can actually load :o)


rtk(Posted 2008) [#3]
The textures are bitmaps and two are jpegs. One of the jpegs appears and so does one of the bitmaps but the others don't show. Loading it with LoadAnimMesh has no result.


Gabriel(Posted 2008) [#4]
It's because you're using the ancient 3ds format. Save to B3D and the problem will likely go away.


rtk(Posted 2008) [#5]
When I save it as a b3d it complains that it doesn't exist.


Gabriel(Posted 2008) [#6]
What complains that what doesn't exist?


rtk(Posted 2008) [#7]
When I run the program I get an error message that says "entity doesn't exist" and then it highlights the line where I positioned the mesh. I checked the spelling in the file path and everything seems to be in order.

city1=LoadMesh("C:\David\Programs\2011AD\models\city1.b3d")
PositionEntity city1,0,0,0 This line is highlighted.
RotateEntity city1,-90,0,0
EntityType city1,2

Thanks for helping


Ross C(Posted 2008) [#8]
Make sure you update blitz3d past 1.7 odd. The b3d format didn't exist till then.