Textures Don't Show
Blitz3D Forums/Blitz3D Beginners Area/Textures Don't Show
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I'm trying to load a .3ds file I created in Milkshape. I saved the model in the same folder as the textures I applied to it in milkshape, but when I load it with the LoadMesh command all but two of the textures disappear. |
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Try loading it with LoadAnimMesh and see if that helps? Also, make sure the texture is in a format blitz can actually load :o) |
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The textures are bitmaps and two are jpegs. One of the jpegs appears and so does one of the bitmaps but the others don't show. Loading it with LoadAnimMesh has no result. |
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It's because you're using the ancient 3ds format. Save to B3D and the problem will likely go away. |
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When I save it as a b3d it complains that it doesn't exist. |
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What complains that what doesn't exist? |
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When I run the program I get an error message that says "entity doesn't exist" and then it highlights the line where I positioned the mesh. I checked the spelling in the file path and everything seems to be in order. city1=LoadMesh("C:\David\Programs\2011AD\models\city1.b3d") PositionEntity city1,0,0,0 This line is highlighted. RotateEntity city1,-90,0,0 EntityType city1,2 Thanks for helping |
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Make sure you update blitz3d past 1.7 odd. The b3d format didn't exist till then. |