Vertex True Coordinates

Blitz3D Forums/Blitz3D Beginners Area/Vertex True Coordinates

Whats My Face(Posted 2008) [#1]
Is there any way to get VertexX#() (and the y and z versions) to return the actual coordinates not just the coordinates relative to the mesh to which it is attached. Or if another command did this it would be great.


Gabriel(Posted 2008) [#2]
Is there something wrong with just adding the results to EntityX(Blah,True) EntityY(Blah,True) and EntityZ(Blah,True)?


Whats My Face(Posted 2008) [#3]
Ya, it doesn't account for rotation.


Stevie G(Posted 2008) [#4]
tformpoint vertexx( s, v ) , vertexy(s,v), vertexz(s,v) , MyMesh , 0


WorldX# = tformedx()
WorldY# = tformedy()

etc..