Vertex True Coordinates
Blitz3D Forums/Blitz3D Beginners Area/Vertex True Coordinates
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Is there any way to get VertexX#() (and the y and z versions) to return the actual coordinates not just the coordinates relative to the mesh to which it is attached. Or if another command did this it would be great. |
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Is there something wrong with just adding the results to EntityX(Blah,True) EntityY(Blah,True) and EntityZ(Blah,True)? |
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Ya, it doesn't account for rotation. |
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tformpoint vertexx( s, v ) , vertexy(s,v), vertexz(s,v) , MyMesh , 0 WorldX# = tformedx() WorldY# = tformedy() etc.. |