Terrain Texture

Blitz3D Forums/Blitz3D Beginners Area/Terrain Texture

Blitz3dCoder(Posted 2007) [#1]
Hey, its me again.
If I want to have a dirt path coming out the front door of one of my buildings, do I have to put it on my terrain texture, or can I lay a sprite down flat, or can you have multiple texture layers with the top being transparent in some places or what?
Am I making sense?


Jerome Squalor(Posted 2007) [#2]
Check out multitexturing in the Entitytexture Description.


Dreamora(Posted 2007) [#3]
Both isn't the best idea.

Use a terrain editor that uses vertex alpha splatting (T.ED, A.L.E and a few others you find in the toolbox up in the menu) and make it a seperate thing.

you will not be able to maintain any visual quality on the path by using a single texture.

And the decal approach might be a little very tricky performancewise to do if you terrain is a little larger than tiny ...