Paint mesh faces

Blitz3D Forums/Blitz3D Beginners Area/Paint mesh faces

Moraldi(Posted 2007) [#1]
Is it possible to paint part of a mesh?
I mean some faces
Thanks

Edit: The mesh has been created with the LoadMesh command


Mortiis(Posted 2007) [#2]
You cannot create a mesh with LoadMesh command.
You can "load" a premade mesh with it.

And yes you can texture a part of it via uv mapping the
faces you want to texture and leaving the
untextured parts out of uv map.

Cheers.


Stevie G(Posted 2007) [#3]

You cannot create a mesh with LoadMesh command.
You can "load" a premade mesh with it.



Why be so pedantic? Clearly a mesh is built / created as part of the loadmesh function!

@ Moraldi. What is is your trying to do exactly? There are probably various options but I think you need to give us more detail.


Moraldi(Posted 2007) [#4]
Sorry guys but I missed your posts!
Stevie G:
I agree I must be more specific:
I am working on a 3D cursor like the one in UnlimitedDrop if you know. Because I want to have this cursor visible all the time I need to change its Z-Order.
If the 3D cursor consists of 3 separate parts (X, Y and Z axes) then I cannot setup correctly their Z-Order because they must overlap each other in a correct manner (if you have the time please download the program to see what I mean). So I decided to build a single mesh but I need to make white the X-Axis part when the user drags from X-handle for example and so on.


Stevie G(Posted 2007) [#5]
I couldn't figure out what I was meant to do with udrop?

You could use a second camera, positioned far from the scene to render the cursor in 3d correctly in front of everything else. Just set the cameraclsmode to false, true as you would a hud cam ...


Moraldi(Posted 2007) [#6]
I will try a second camera but I think it is not an "elegant" solution although it is very smart.

Thanks Stevie


Mortiis(Posted 2007) [#7]
Pedantic? Well there are 2 commands one is LoadMesh and
another one is CreateMesh. Creating a mesh is totally
different from loading one so you cannot uvmap a blitz3d
created mesh, that's why I'm being so "pedantic".