Paint mesh faces
Blitz3D Forums/Blitz3D Beginners Area/Paint mesh faces
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Is it possible to paint part of a mesh? I mean some faces Thanks Edit: The mesh has been created with the LoadMesh command |
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You cannot create a mesh with LoadMesh command. You can "load" a premade mesh with it. And yes you can texture a part of it via uv mapping the faces you want to texture and leaving the untextured parts out of uv map. Cheers. |
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You cannot create a mesh with LoadMesh command. You can "load" a premade mesh with it. Why be so pedantic? Clearly a mesh is built / created as part of the loadmesh function! @ Moraldi. What is is your trying to do exactly? There are probably various options but I think you need to give us more detail. |
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Sorry guys but I missed your posts! Stevie G: I agree I must be more specific: I am working on a 3D cursor like the one in UnlimitedDrop if you know. Because I want to have this cursor visible all the time I need to change its Z-Order. If the 3D cursor consists of 3 separate parts (X, Y and Z axes) then I cannot setup correctly their Z-Order because they must overlap each other in a correct manner (if you have the time please download the program to see what I mean). So I decided to build a single mesh but I need to make white the X-Axis part when the user drags from X-handle for example and so on. |
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I couldn't figure out what I was meant to do with udrop? You could use a second camera, positioned far from the scene to render the cursor in 3d correctly in front of everything else. Just set the cameraclsmode to false, true as you would a hud cam ... |
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I will try a second camera but I think it is not an "elegant" solution although it is very smart. Thanks Stevie |
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Pedantic? Well there are 2 commands one is LoadMesh and another one is CreateMesh. Creating a mesh is totally different from loading one so you cannot uvmap a blitz3d created mesh, that's why I'm being so "pedantic". |