Putting pivot points in my own models

Blitz3D Forums/Blitz3D Beginners Area/Putting pivot points in my own models

Blitzplotter(Posted 2007) [#1]
Hello,

I have created a simplistic cube shape, and a cuboid shape within WIngs3D. Is there a way to insert 'pivot' points for exporting the 'joined' cube and cylinder to pacemaker, to allow animation within pacemaker ? Or are pivot points inserted automagically upon import to pacemaker ?

I have a bought copy of Ultimate Unwrap, but am more familiar with Wings3D.

I haven't used (or know of) an option within Wings3d that'll join my cube and cylinder within Wings3D to allow 'manual' insertion of pivot points. Any help appreciated, regards BP.


Blitzplotter(Posted 2007) [#2]
thought I'd answered my question, turned out to be tutorials on how do animate models that already have pivot points....

this is better:

http://www.blitzbasic.com/Community/posts.php?topic=40151

which led to:-

http://www.anim8or.com/manual/index.html